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- TIKI
- // The xbeam is an x which is 1 unit in all dimensions, which is located at
- // -0.5, 0, 0, facing in the -x direction. You'll need to make variations
- // on it with different shaders I guess.
- setup
- {
- scale 0.52 // Set default scale to 16/30.5 since world
- // is in 16 units per foot and model is in cm's
- path models/fx/xbeam
- skelmodel xbeam.skd
- surface all shader water_splash_drop
- }
-
- init
- {
- server
- {
- classname animate
- setsize "-1 -0.5 -0.5" "0 0.5 0.5"
- }
- }
-
-
- animations
- {
- idle xbeam.skc
- }
-
- /*QUAKED fx_xbeam (0.5 .25 0.25) (-8 -8 0) (8 8 16)
- standard
- */
-